Date
1 - 1 of 1
[PATCH] libsdl2: update 2.24.2 -> 2.26.0
Markus Volk
- add PACKAGECONFIG for libdecor
- add PACKAGECONFIG for pipewire - remove native patch, CMakeLists.txt has been reworked, still needed ? In addition to lots of bug fixes, here are the major changes in this rele= ase: General: Updated OpenGL headers to the latest API from The Khronos Group Inc. Added SDL_GetWindowSizeInPixels() to get the window size in pixels, w= hich may differ from the window coordinate size for windows with high-DPI= support Added simulated vsync synchronization for the software renderer Added the mouse position to SDL_MouseWheelEvent Added SDL_ResetHints() to reset all hints to their default values Added SDL_GetJoystickGUIDInfo() to get device information encoded in = a joystick GUID Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 to control whether t= he HIDAPI driver for XBox 360 controllers should be used Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED to contro= l whether the player LEDs should be lit to indicate which player is assoc= iated with an Xbox 360 controller Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS to control = whether the HIDAPI driver for XBox 360 wireless controllers should be use= d Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE to control whether t= he HIDAPI driver for XBox One controllers should be used Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED to control = the brightness of the XBox One guide button LED Added support for PS3 controllers to the HIDAPI driver, enabled by de= fault on macOS, controlled by the SDL_HINT_JOYSTICK_HIDAPI_PS3 hint Added support for Nintendo Wii controllers to the HIDAPI driver, not = enabled by default, controlled by the SDL_HINT_JOYSTICK_HIDAPI_WII hint Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whe= ther the player LED should be lit on the Nintendo Wii controllers Added the hint SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS to control = whether Nintendo Switch Joy-Con controllers will be in vertical mode when= using the HIDAPI driver Added access to the individual left and right gyro sensors of the com= bined Joy-Cons controller Added a microsecond timestamp to SDL_SensorEvent and SDL_ControllerSe= nsorEvent, when the hardware provides that information Added SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSenso= rDataWithTimestamp() to retrieve the last sensor data with the associated= microsecond timestamp Added the hint SDL_HINT_HIDAPI_IGNORE_DEVICES to have the SDL HID API= ignore specific devices SDL_GetRevision() now includes more information about the SDL build, = including the git commit hash if available Windows: Added the hint SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE to control whethe= r the system mouse acceleration curve is used for relative mouse motion macOS: Implemented vsync synchronization on macOS 12 Linux: Added SDL_SetPrimarySelectionText(), SDL_GetPrimarySelectionText(), a= nd SDL_HasPrimarySelectionText() to interact with the X11 primary selecti= on clipboard Added the hint SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP to control w= hether mouse pointer warp emulation is enabled under Wayland Android: Enabled IME soft keyboard input Added version checking to make sure the SDL Java and C code are compa= tible Signed-off-by: Markus Volk <f_l_k@...> --- ...d-in-native-OE-builds-by-not-looking.patch | 36 ------------------- .../{libsdl2_2.24.2.bb =3D> libsdl2_2.26.0.bb} | 10 +++--- 2 files changed, 5 insertions(+), 41 deletions(-) delete mode 100644 meta/recipes-graphics/libsdl2/libsdl2/0001-Disable-li= bunwind-in-native-OE-builds-by-not-looking.patch rename meta/recipes-graphics/libsdl2/{libsdl2_2.24.2.bb =3D> libsdl2_2.2= 6.0.bb} (91%) diff --git a/meta/recipes-graphics/libsdl2/libsdl2/0001-Disable-libunwind= -in-native-OE-builds-by-not-looking.patch b/meta/recipes-graphics/libsdl2= /libsdl2/0001-Disable-libunwind-in-native-OE-builds-by-not-looking.patch deleted file mode 100644 index f34b870e74..0000000000 --- a/meta/recipes-graphics/libsdl2/libsdl2/0001-Disable-libunwind-in-nat= ive-OE-builds-by-not-looking.patch +++ /dev/null @@ -1,36 +0,0 @@ -From 77093de6a12c24a60fc447698900d18d0a3943af Mon Sep 17 00:00:00 2001 -From: Carlos Rafael Giani <crg7475@...> -Date: Fri, 18 Mar 2022 12:06:23 +0100 -Subject: [PATCH] Disable libunwind in native OE builds by not looking fo= r - libunwind - -This is a workaround for this build error: - -| -- Checking for one of the modules 'libunwind' -| CMake Error at [...]/build/tmp/work/x86_64-linux/libsdl2-native/2.0.20= -r0/recipe-sysroot-native/usr/share/cmake-3.22/Modules/FindPkgConfig.cmak= e:890 (message): -| None of the required 'libunwind' found -| Call Stack (most recent call first): -| CMakeLists.txt:1367 (pkg_search_module) - -By not looking for the libunwind header, the rest of the libunwind -specific bits in the CMake build script are disabled. - -Upstream-Status: Inappropriate [OE specific] - ---- - CMakeLists.txt | 2 +- - 1 file changed, 1 insertion(+), 1 deletion(-) - -diff --git a/CMakeLists.txt b/CMakeLists.txt -index 7617205..d9b1522 100644 ---- a/CMakeLists.txt -+++ b/CMakeLists.txt -@@ -952,7 +952,7 @@ if(SDL_LIBC) - check_include_file(sys/types.h HAVE_SYS_TYPES_H) - foreach(_HEADER - stdio.h stdlib.h stddef.h stdarg.h malloc.h memory.h string= .h limits.h float.h -- strings.h wchar.h inttypes.h stdint.h ctype.h math.h iconv.= h signal.h libunwind.h) -+ strings.h wchar.h inttypes.h stdint.h ctype.h math.h iconv.= h signal.h) - string(TOUPPER "HAVE_${_HEADER}" _UPPER) - string(REPLACE "." "_" _HAVE_H ${_UPPER}) - check_include_file("${_HEADER}" ${_HAVE_H}) diff --git a/meta/recipes-graphics/libsdl2/libsdl2_2.24.2.bb b/meta/recip= es-graphics/libsdl2/libsdl2_2.26.0.bb similarity index 91% rename from meta/recipes-graphics/libsdl2/libsdl2_2.24.2.bb rename to meta/recipes-graphics/libsdl2/libsdl2_2.26.0.bb index ce5a8aa8f2..3dda082593 100644 --- a/meta/recipes-graphics/libsdl2/libsdl2_2.24.2.bb +++ b/meta/recipes-graphics/libsdl2/libsdl2_2.26.0.bb @@ -21,13 +21,11 @@ LIC_FILES_CHKSUM:append =3D " ${@bb.utils.contains('P= ACKAGECONFIG', 'arm-neon', 'f =20 PROVIDES =3D "virtual/libsdl2" =20 -SRC_URI =3D "http://www.libsdl.org/release/SDL2-${PV}.tar.gz \ - " -SRC_URI:append:class-native =3D " file://0001-Disable-libunwind-in-nativ= e-OE-builds-by-not-looking.patch" +SRC_URI =3D "http://www.libsdl.org/release/SDL2-${PV}.tar.gz" =20 S =3D "${WORKDIR}/SDL2-${PV}" =20 -SRC_URI[sha256sum] =3D "b35ef0a802b09d90ed3add0dcac0e95820804202914f5bb7= b0feb710f1a1329f" +SRC_URI[sha256sum] =3D "8000d7169febce93c84b6bdf376631f8179132fd69f7015d= 4dadb8b9c2bdb295" =20 inherit cmake lib_package binconfig-disabled pkgconfig upstream-version-= is-even =20 @@ -59,7 +57,7 @@ PACKAGECONFIG:class-native =3D "x11 ${PACKAGECONFIG_GL}= " PACKAGECONFIG:class-nativesdk =3D "${@bb.utils.filter('DISTRO_FEATURES',= 'x11', d)} ${PACKAGECONFIG_GL}" PACKAGECONFIG ??=3D " \ ${PACKAGECONFIG_GL} \ - ${@bb.utils.filter('DISTRO_FEATURES', 'alsa directfb pulseaudio x11 = vulkan', d)} \ + ${@bb.utils.filter('DISTRO_FEATURES', 'alsa directfb pulseaudio pipe= wire x11 vulkan', d)} \ ${@bb.utils.contains('DISTRO_FEATURES', 'wayland', 'wayland gles2', = '', d)} \ ${@bb.utils.contains("TUNE_FEATURES", "neon","arm-neon","",d)} \ " @@ -72,7 +70,9 @@ PACKAGECONFIG[kmsdrm] =3D "-DSDL_KMSDRM=3DON,-DSDL_= KMSDRM=3DOFF,libdrm virtual/lib # The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers, # so we'll just use libusb when it's available. PACKAGECONFIG[libusb] =3D ",,libusb1" +PACKAGECONFIG[libdecor] =3D "-DSDL_WAYLAND_LIBDECOR=3DON,-DSDL_WAYLAND_L= IBDECOR=3DOFF,libdecor" PACKAGECONFIG[opengl] =3D "-DSDL_OPENGL=3DON,-DSDL_OPENGL=3DOFF,virt= ual/egl" +PACKAGECONFIG[pipewire] =3D "-DSDL_PIPEWIRE_SHARED=3DON,-DSDL_PIPEWIRE_S= HARED=3DOFF,pipewire" PACKAGECONFIG[pulseaudio] =3D "-DSDL_PULSEAUDIO=3DON,-DSDL_PULSEAUDIO=3D= OFF,pulseaudio" PACKAGECONFIG[vulkan] =3D "-DSDL_VULKAN=3DON,-DSDL_VULKAN=3DOFF" PACKAGECONFIG[wayland] =3D "-DSDL_WAYLAND=3DON,-DSDL_WAYLAND=3DOFF,wa= yland-native wayland wayland-protocols libxkbcommon" --=20 2.34.1 |
|